Zynga’s Hybrid Cloud

Zynga’s Hybrid Cloud

There are two things I thought I’d share about the story I read in iWeed this morning about Zynga’s hybrid (internal/Amazon) cloud:

  1. In the hype about cloud it’s easily to lose track of just how immature we are so far.  The fact that with all the cloud options out there in the world, a company as new as Zynga would choose to leave some of its processing internal is worth noting.  It’s not that what older companies do doesn’t matter, but I think the new companies are the ones to watch.  They’re not burdened by legacy computers, datacenter leases, employees, etc… They make their decisions based on what technologies are best/cheapest and apparently Zynga does not yet believe that that is public cloud.
  2. We’re all used to the security concerns associated with public cloud, but Zynga (who, as a gaming company, doesn’t have quite the security concerns of a bank or a company with lots of IP) has a different reason to prefer internal cloud sometimes, “Zynga dissected how its game logic ran in the public cloud before designing its zCloud data centers and found many ways to eliminate bottlenecks and improve performance, he said.” and “Zynga also is able to order arrays of servers that are designed to perform particular functions in Zynga’s data centers. The company’s ability to order hardware optimized as Web servers, data base servers, and application servers allows it to operate with a higher degree of efficiency in its own data centers than it could on Amazon servers.”  To me both of those problems are solvable, and it’s probably only a matter of time before PaaS and IaaS companies mature with specialties in web or gaming.